Brujo
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Convertirse en brujo
Característica principal | Carisma |
Dado de puntos de golpe | 1d8 por nivel de brujo |
Competencias en tiradas de salvación | Carisma y Sabiduría |
Competencias en habilidades | Elige dos: Conocimiento arcano, Engaño, Historia, Intimidación, Investigación, Naturaleza o Religión |
Competencias con armas | Armas sencillas |
Entrenamiento con armaduras | Armaduras ligeras |
Equipo inicial | Elige A o B: (A) lanza, 2 dagas, canalizador arcano (cristal), paquete de explorador de mazmorras; (B) 50 po |
Como personaje de nivel 1
- Obtén todos los rasgos de la tabla "Atributos básicos de brujo".
- Obtén las características de nivel 1 del brujo, que se enumeran en la tabla "Rasgos de brujo".
Como personaje multiclase
- Obtén el dado de puntos de golpe de la tabla "Atributos básicos del brujo".
- Obtén las características de nivel 1 de brujo. Consulta las reglas de creación de personajes multiclase para determinar tus espacios de conjuro disponibles.
Rasgos de clase de brujo
Como brujo, obtienes los siguientes rasgos de clase cuando alcanzas los niveles especificados de brujo. Estas características están listadas en la tabla "Rasgos de brujo".
Nivel | Bono de competencia | Rasgos de la clase | Eldritch Invocations | Trucos | Conjuros preparados | Spell Slots | Slot Level |
---|---|---|---|---|---|---|---|
1 | +2 | XXXXXXXXXXX, XXXXXXXXXXX | 1 | 2 | 2 | 1 | 1 |
2 | +2 | XXXXXXXXXXX | 3 | 2 | 3 | 2 | 1 |
3 | +2 | Subclase de brujo | 3 | 2 | 4 | 2 | 2 |
4 | +2 | Mejora de característica | 3 | 3 | 5 | 2 | 2 |
5 | +3 | - | 5 | 3 | 6 | 2 | 3 |
6 | +3 | Rasgo de subclase | 5 | 3 | 7 | 2 | 3 |
7 | +3 | - | 6 | 3 | 8 | 2 | 4 |
8 | +3 | Mejora de característica | 6 | 3 | 9 | 2 | 4 |
9 | +4 | XXXXXXXXXXX | 7 | 3 | 10 | 2 | 5 |
10 | +4 | Rasgo de subclase | d7 | 4 | 10 | 2 | 5 |
11 | +4 | XXXXXXXXXXX | 7 | 4 | 11 | 3 | 5 |
12 | +4 | Mejora de característica | 8 | 4 | 11 | 3 | 5 |
13 | +5 | XXXXXXXXXXX | 8 | 4 | 12 | 3 | 5 |
14 | +5 | Rasgo de subclase | 8 | 4 | 12 | 3 | 5 |
15 | +5 | XXXXXXXXXXX | 9 | 4 | 13 | 3 | 5 |
16 | +5 | Mejora de característica | 9 | 4 | 13 | 3 | 5 |
17 | +6 | XXXXXXXXXXX | 9 | 4 | 14 | 4 | 5 |
18 | +6 | - | 10 | 4 | 14 | 4 | 5 |
19 | +6 | Don épico | 10 | 4 | 15 | 4 | 5 |
20 | +2 | XXXXXXXXXXX | 10 | 4 | 15 | 4 | 5 |
Nivel 1: Invocaciones sobrenaturales
Nivel 1: Magia del pacto
Nivel 2: Astucia mágica
Nivel 3: Subclase de brujo
Ganas una subclase bardo a tu elección. La subclase Colegio del conocimiento se detalla tras la descripción de esta clase. Una subclase es una especialización que te otorga características a ciertos niveles de brujo.
Nivel 4: Mejora de característica
Obtienes la dote Mejora de característica u otra dote de tu elección para la que cumplas los requisitos. Obtienes este rasgo de nuevo a los niveles 8, 12 y 16 de brujo.
Nivel 9: Contactar patrón
Nivel 11: Arcanum místico
Nivel 19: Don épico
Obtienes una dote de don épico (ver Dotes) u otra dote de tu elección para la que cumplas los requisitos. Se recomienda Don del destino.
Nivel 20: Maestro sobrenatural
Has dominado dos de las palabras de la creación: las palabras de la vida y de la muerte. Por lo tanto, siempre tienes preparados los conjuros Palabra de poder: Curar y Palabra de poder: Matar. Cuando lanzas cualquiera de los dos conjuros, puedes apuntar a una segunda criatura si esa criatura está en un radio de 10 pies del primer objetivo.
Opciones de invocación sobrenatural
A continuación tienes las opciones de invocación sobrenatural en orden alfabético:
Armadura de sombras
You can cast Mage Armor on yourself without expending a spell slot.
Castigo arcano
Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation
Once per turn when you hit a creature with your pact weapon, you can expend a Pact Magic spell slot to deal an extra 1d8 Force damage to the target, plus another 1d8 per level of the spell slot, and you can give the target the Prone condition if it is Huge or smaller.
Descarga agónica
Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage
Choose one of your known Warlock cantrips that deals damage. You can add your Charisma modifier to that spell’s damage rolls.
Repeatable. You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.
Ascendant Step
Prerequisite: Level 5+ Warlock
You can cast Levitate on yourself without expending a spell slot.
Devil’s Sight
Prerequisite: Level 2+ Warlock
You can see normally in Dim Light and Darkness (both magical and nonmagical) within 120 feet of yourself.
Devouring Blade
Prerequisite: Level 12+ Warlock, Thirsting Blade Invocation
The Extra Attack of your Thirsting Blade invocation confers two extra attacks rather than one.
Eldritch Mind
You have Advantage on Constitution saving throws that you make to maintain Concentration.
Eldritch Spear
Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage
Choose one of your known Warlock cantrips that deals damage and has a range of 10+ feet. When you cast that spell, its range increases by a number of feet equal to 30 times your Warlock level.
Repeatable. You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.
Fiendish Vigor
Prerequisite: Level 2+ Warlock
You can cast False Life on yourself without expending a spell slot. When you cast the spell with this feature, you don’t roll the die for the Temporary Hit Points; you automatically get the highest number on the die.
Gaze of Two Minds
Prerequisite: Level 5+ Warlock
You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. The connection ends if you don’t maintain it in this way.
While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you can cast spells as if you were in your space or the other creature’s space if the two of you are within 60 feet of each other.
Don de las profundidades
Prerequisite: Level 5+ Warlock
You can breathe underwater, and you gain a Swim Speed equal to your Speed.
You can also cast Water Breathing once without expending a spell slot. You regain the ability to cast it in this way again when you finish a Long Rest.
Don de los protectores
Prerequisite: Level 9+ Warlock, Pact of the Tome Invocation
A new page appears in your Book of Shadows when you conjure it. With your permission, a creature can take an action to write its name on that page, which can contain a number of names equal to your Charisma modifier (minimum of one name).
When any creature whose name is on the page is reduced to 0 Hit Points but not killed outright, the creature magically drops to 1 Hit Point instead. Once this magic is triggered, no creature can benefit from it until you finish a Long Rest.
As a Magic action, you can erase a name on the page by touching it.
Inversión del amo de las cadenas
Prerequisite: Level 5+ Warlock, Pact of the Chain Invocation
When you cast Find Familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:
Aerial or Aquatic. The familiar gains either a Fly Speed or a Swim Speed (your choice) of 40 feet.
Quick Attack. As a Bonus Action, you can command the familiar to take the Attack action.
Necrotic or Radiant Damage. Whenever the familiar deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic or Radiant damage instead.
Your Save DC. If the familiar forces a creature to make a saving throw, it uses your spell save DC.
Resistance. When the familiar takes damage, you can take a Reaction to grant it Resistance against that damage.
Lessons of the First Ones
Prerequisite: Level 2+ Warlock
You have received knowledge from an elder entity of the multiverse, allowing you to gain one Origin feat of your choice (see “Feats”).
Repeatable. You can gain this invocation more than once. Each time you do so, choose a different Origin feat.
Lifedrinker
Prerequisite: Level 9+ Warlock, Pact of the Blade Invocation
Once per turn when you hit a creature with your pact weapon, you can deal an extra 1d6 Necrotic, Psychic, or Radiant damage (your choice) to the creature, and you can expend one of your Hit Point Dice to roll it and regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1 Hit Point).
Máscara de los mil rostros
Prerequisite: Level 2+ Warlock
You can cast Disguise Self without expending a spell slot.
Maestro de las formas innumerables
Prerequisite: Level 5+ Warlock
You can cast Alter Self without expending a spell slot.
Visiones brumosas
Prerequisite: Level 2+ Warlock
You can cast Silent Image without expending a spell slot.
Uno con las sombras
Prerequisite: Level 5+ Warlock
While you’re in an area of Dim Light or Darkness, you can cast Invisibility on yourself without expending a spell slot.
Salto sobrenatural
Prerequisite: Level 2+ Warlock
You can cast Jump on yourself without expending a spell slot.
Pacto del filo
As a Bonus Action, you can conjure a pact weapon in your hand—a Simple or Martial Melee weapon of your choice with which you bond—or create a bond with a magic weapon you touch; you can’t bond with a magic weapon if someone else is attuned to it or another Warlock is bonded with it. Until the bond ends, you have proficiency with the weapon, and you can use it as a Spellcasting Focus.
Whenever you attack with the bonded weapon, you can use your Charisma modifier for the attack and damage rolls instead of using Strength or Dexterity; and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type.
Your bond with the weapon ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends.
Pacto de la cadena
You learn the Find Familiar spell and can cast it as a Magic action without expending a spell slot. When you cast the spell, you choose one of the normal forms for your familiar or one of the following special forms: Imp, Pseudodragon, Quasit, Skeleton, Sphinx of Wonder, Sprite, or Venomous Snake (see “Monsters” for the familiar’s stat block).
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its Reaction.
Pacto del grimorio
Stitching together strands of shadow, you conjure forth a book in your hand at the end of a Short or Long Rest. This Book of Shadows (you determine its appearance) contains eldritch magic that only you can access, granting you the benefits below. The book disappears if you conjure another book with this feature or if you die.
Cantrips and Rituals. When the book appears, choose three cantrips, and choose two level 1 spells that have the Ritual tag. The spells can be from any class’s spell list, and they must be spells you don’t already have prepared. While the book is on your person, you have the chosen spells prepared, and they function as Warlock spells for you.
Spellcasting Focus. You can use the book as a Spellcasting Focus.
Descarga ahuyentadora
Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage via an Attack Roll
Choose one of your known Warlock cantrips that requires an attack roll. When you hit a Large or smaller creature with that cantrip, you can push the creature up to 10 feet straight away from you.
Repeatable. You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.
Filo sediento
Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation
You gain the Extra Attack feature for your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn.
Visiones de reinos remotos
Prerequisite: Level 9+ Warlock
You can cast Arcane Eye without expending a spell slot.
Susurros del sepulcro
Prerequisite: Level 7+ Warlock
You can cast Speak with Dead without expending a spell slot.
Visión bruja
Prerequisite: Level 15+ Warlock
You have Truesight with a range of 30 feet.
Lista de conjuros de brujo
Esta sección presenta la lista de conjuros de brujo. Los conjuros están organizados por nivel de conjuros y luego en orden alfabético, y se muestra la escuela de magia de cada conjuros. En la columna Especial, C significa que el hechizo requiere concentración, R significa que es un ritual, y M significa que requiere un componente material específico.
Conjuro | Escuela | Especial |
---|---|---|
Chill Touch | Nigromancia | - |
Eldritch Blast | Evocación | - |
Mage Hand | Conjuración | - |
Minor Illusion | Ilusión | - |
Poison Spray | Nigromancia | - |
Prestidigitation | Transmutación | - |
True Strike | Adivinación | - |
Conjuro | Escuela | Especial |
---|---|---|
Bane | Encantamiento | C |
Charm Person | Encantamiento | - |
Comprehend Languages | Adivinación | R |
Detect Magic | Adivinación | C, R |
Expeditious Retreat | Transmutación | C |
Hellish Rebuke | Evocación | - |
Hex | Encantamiento | C |
Hideous Laughter | Encantamiento | C |
Illusory Script | Ilusión | M, R |
Protection from Evil and Good | Abjuración | C, M |
Speak with Animals | Adivinación | R |
Unseen Servant | Conjuración | - |
Conjuro | Escuela | Especial |
---|---|---|
Darkness | Evocación | C |
Enthrall | Encantamiento | C |
Hold Person | Encantamiento | C |
Invisibility | Ilusión | C |
Mind Spike | Adivinación | C |
Mirror Image | Ilusión | - |
Misty Step | Conjuración | - |
Ray of Enfeeblement | Nigromancia | - |
Spider Climb | Transmutación | - |
Suggestion | Encantamiento | C |
Conjuro | Escuela | Especial |
---|---|---|
Counterspell | Abjuración | - |
Dispel Magic | Abjuración | - |
Fear | Ilusión | C |
Fly | Transmutación | C |
Gaseous Form | Transmutación | C |
Hypnotic Pattern | Ilusión | C |
Magic Circle | Abjuración | M |
Major Image | Ilusión | C |
Remove Curse | Abjuración | - |
Tongues | Adivinación | - |
Vampiric Touch | Nigromancia | C |
Conjuro | Escuela | Especial |
---|---|---|
Banishment | Abjuración | C |
Blight | Nigromancia | - |
Charm Monster | Encantamiento | - |
Dimension Door | Conjuración | - |
Hallucinatory Terrain | Ilusión | - |
Conjuro | Escuela | Especial |
---|---|---|
Contact Other Plane | Adivinación | R |
Dream | Ilusión | - |
Hold Monster | Encantamiento | C |
Mislead | Ilusión | C |
Planar Binding | Abjuración | M |
Scrying | Adivinación | C, M |
Teleportation Circle | Conjuración | M |
Conjuro | Escuela | Especial |
---|---|---|
Circle of Death | Nigromancia | M |
Create Undead | Nigromancia | M |
Eyebite | Nigromancia | C |
True Seeing | Adivinación | M |
Conjuro | Escuela | Especial |
---|---|---|
Etherealness | Conjuración | - |
Finger of Death | Nigromancia | - |
Forcecage | Evocación | C, M |
Plane Shift | Conjuración | M |
Conjuro | Escuela | Especial |
---|---|---|
Befuddlement | Encantamiento | - |
Demiplane | Conjuración | - |
Dominate Monster | Encantamiento | C |
Glibness | Encantamiento | - |
Power Word Stun | Encantamiento | - |
Conjuro | Escuela | Especial |
---|---|---|
Astral Projection | Nigromancia | M |
Foresight | Adivinación | - |
Gate | Conjuración | C, M |
Imprisonment | Abjuración | M |
Power Word Kill | Encantamiento | - |
True Polymorph | Transmutación | C |
Weird | Ilusión | C |